A comprehensive resource for dungeon masters and RPG creators looking to publish content commercially. Covers marketplaces, licensing options, legal restrictions, revenue models, and strategic recommendations.
Platform Comparison
Overview Table
| Platform | Revenue Split | IP Control | Content Allowed | Best For | Print Options |
|---|---|---|---|---|---|
| DMs Guild | 50% to creator | WotC owns content | D&D 5e only, approved settings | Using WotC IP (Forgotten Realms, etc.) | Via DriveThruRPG |
| DriveThruRPG | 65% to creator (70% exclusive) | Full creator ownership | Any RPG system | Original content, IP control | Yes (POD) |
| itch.io | 0-10% to platform (your choice) | Full creator ownership | Any content | Experimental, indie, PWYW | Physical games supported |
| Kickstarter | ~5% fees + payment processing | Full creator ownership | Any content | Pre-funding large projects | You arrange |
| Patreon | 5-12% to platform | Full creator ownership | Ongoing content | Recurring subscription income | You arrange |
DMs Guild
What It Is: Official partnership between Wizards of the Coast and OneBookShelf for D&D 5e community content.
Allowed Content:
- Adventures set in approved settings (Forgotten Realms, Ravenloft, Eberron, Ravnica, Theros, Arcavios/Strixhaven, Spelljammer, Dragonlance)
- Setting-neutral adventures and supplements
- Subclasses, monsters, magic items, spells
- Access to restricted monsters (beholders, mind flayers, displacer beasts) and NPCs
Restrictions:
- D&D 5th Edition only
- No homebrew settings
- No other editions or systems
- Content becomes WotC property
- Cannot republish elsewhere, even if removed
- PG-rated content only
Revenue:
- 50% royalty on all sales
- Paid directly to creator account
- Lower than DriveThruRPG but access to larger D&D-specific audience
Best Use Case: When you want to create content using official D&D IP (specific settings, trademarked monsters, established NPCs) and are willing to trade IP ownership for market access.
DriveThruRPG
What It Is: Largest general RPG marketplace, hosting PDFs and print-on-demand for all systems.
Allowed Content:
- Any RPG system (D&D, Pathfinder, indie systems, homebrew)
- Original settings and worlds
- Must use appropriate open licenses (OGL, ORC, Creative Commons) if using D&D mechanics
- Cannot use WotC Product Identity (see Licensing section)
Restrictions:
- No WotC-specific IP without license
- Must comply with open licenses used
- Follow platform content guidelines
Revenue:
- 65% base royalty (publisher keeps 65%, platform takes 35%)
- 70% for exclusive products
- Print-on-demand available with variable costs
Best Use Case: Original content, homebrew settings, or when you want full IP control and ability to republish elsewhere (Amazon, Kickstarter fulfillment, etc.).
Tools & Features:
- Robust analytics and marketing tools
- Integration with Roll20 for VTT compatibility
itch.io
What It Is: Indie-friendly marketplace with pay-what-you-want flexibility and creator-first economics.
Allowed Content:
- Any RPG system or format
- Experimental and avant-garde designs
- NSFW content (with appropriate tagging)
- Physical games supported
Restrictions:
- Minimal content restrictions (follow platform guidelines)
- Must respect licenses if using open content
Revenue:
- Pay what you want model: creators set platform cut (default 10%, can go to 0%)
- Keep 90-100% of sales
- Optional revenue sharing with platform
Best Use Case: Experimental designs, building audience for unconventional content, or pay-what-you-want pricing models. Strong indie RPG community.
Kickstarter
What It Is: Crowdfunding platform for pre-funding projects before production.
Key Stats:
- 80%+ success rate for tabletop games
- Average successful RPG campaign: 50,000
- Platform takes ~5% + payment processing (~3%)
Best Use Case: Funding production of larger projects (hardcover books, boxed sets, premium content) before investing in inventory. Validates market demand.
Requirements:
- Must have existing audience or marketing plan
- Strong visual presentation (mockups, art samples)
- Realistic budget and timeline
- Fulfillment plan (shipping, digital delivery)
Patreon
What It Is: Subscription platform for ongoing creator support.
Revenue Model:
- Recurring monthly subscriptions
- 5-12% platform fee (depending on tier)
- Predictable income stream
Best Use Case: Ongoing content production (monthly maps, adventures, resources) for established creators with dedicated audiences. Works well alongside other platforms.
Common Tier Structure:
- $3-5/month: Digital content (PDFs, maps)
- $10-15/month: Higher-quality content, VTT files
- $25+/month: Print items, exclusive access, custom work
Note: success on Patreon requires consistent, disciplined output — subscribers expect regular value delivery, making this model best suited for creators committed to sustained content-production schedules.
Licensing Landscape
Open Gaming License 1.0a (OGL)
What It Is: License created by Wizards of the Coast in 2000 allowing use of D&D 3rd Edition game mechanics.
Status in 2026:
- Still legally usable (irrevocable)
- Community trust damaged by 2023 attempted revocation (OGL 1.1 controversy)
- Many publishers migrating to ORC License as preferred alternative
What You Can Use:
- Game mechanics (d20 system, ability scores, skills, combat rules)
- SRD 5.1 content (basic classes, races, monsters, spells)
What You Cannot Use (Product Identity):
- Setting names (Forgotten Realms, Greyhawk, Eberron)
- Trademarked monsters (beholders, mind flayers, displacer beasts)
- Character names (Mordenkainen, Bigby, Tasha)
- D&D logo and trade dress
How to Comply:
- Include full OGL 1.0a license text in your product
- List “System Reference Document 5.1” in Section 15 (copyright notice)
- Clearly mark what is Open Game Content vs. Product Identity
ORC License (Open RPG Creative)
What It Is: Modern open license created by Paizo and others as response to OGL 1.1 controversy. Launched January 2023, now administered by independent non-profit (Azora Law).
Key Features:
- Irrevocable: Cannot be taken back or modified
- Universal: Not tied to specific publisher or edition
- Lawyer-vetted: Clear legal language, designed for interoperability
- Open: No registration required
What You Can Use:
- Any game content licensed under ORC
- Paizo’s Pathfinder/Starfinder mechanics (if marked as ORC)
- Growing ecosystem of ORC-licensed content
How to Comply:
- Include ORC Notice (short paragraph)
- Attribute source materials used
- Mark your licensed content clearly
- No need to include full license text (it’s referenced, not embedded)
Current Adoption: Growing rapidly. Kobold Press, Chaosium, Green Ronin, and others have adopted. Some D&D creators using it as OGL alternative.
Creative Commons Licenses
What It Is: WotC released SRD 5.1 under Creative Commons Attribution 4.0 (CC BY 4.0) in January 2023 as response to OGL 1.1 backlash.
What’s Included:
- Core game mechanics
- Basic classes and spells from SRD 5.1
- Monster stat blocks in SRD
What’s NOT Included:
- Product Identity (same restrictions as OGL)
- Content from supplements beyond SRD 5.1
How to Comply:
- Attribute source: “Based on the System Reference Document 5.1, © Wizards of the Coast LLC”
- Link to CC BY 4.0 license
- Indicate if you modified content
Comparison to OGL: Simpler compliance, no embedded license text required. Equivalent mechanical coverage to OGL.
Comparison Table
| License | Created By | Irrevocable? | Coverage | Use Case |
|---|---|---|---|---|
| OGL 1.0a | WotC (2000) | Yes | D&D mechanics (SRD 5.1) | Traditional option, established ecosystem |
| ORC | Paizo et al. (2023) | Yes | Universal (content varies by source) | Modern alternative, growing adoption |
| CC BY 4.0 | WotC (2023) | Yes | SRD 5.1 only | Simple attribution, no legal boilerplate |
| DMs Guild License | WotC/OneBookShelf | Special | D&D IP + mechanics | Trade IP ownership for access to official settings |
Content Types & Restrictions
What’s Always Safe
Game Mechanics:
- d20 roll resolution
- Ability scores (Strength, Dexterity, etc.)
- Armor Class, Hit Points
- Skill checks, saving throws
- Class features in SRD
Rules Language: Phrases like “roll 1d20 and add your modifier” are functional descriptions, not copyrightable.
What Requires a License
Trademarked Terms:
- “Dungeons & Dragons,” “D&D”
- Specific monster names (beholder, mind flayer, displacer beast, githyanki)
- Spell names tied to characters (Bigby’s Hand, Tasha’s Hideous Laughter)
Proprietary Content:
- Setting lore (Forgotten Realms history, Eberron dragonmarks)
- Adventures from published books
- Copyrighted art or maps
DMs Guild Special Access
Only on DMs Guild can you use:
- Official D&D settings (Waterdeep, Barovia, Sharn)
- Restricted monsters (beholders, illithids, displacer beasts)
- Named NPCs (Drizzt, Strahd, Mordenkainen)
Trade-off: Content becomes WotC property.
Compatible Content Without License
You can create content “compatible with D&D 5th Edition” without using any license IF:
- You don’t copy rules text verbatim
- You don’t use Product Identity
- You describe compatibility (“compatible with the world’s most popular roleplaying game”)
- You use your own original content and mechanics descriptions
Example: A monster stat block with AC, HP, and attacks is functional game data, not copyrightable. The descriptive text and lore are copyrightable—make them your own.
Revenue Models & Economics
Pricing Strategies
Low Entry Products (4.99):
- Short adventures (4-10 pages)
- Single encounters or dungeons
- Map packs or item collections
- Good for building audience and reviews
Mid-Range Products (14.99):
- Full adventures (20-50 pages)
- Supplement books (new subclasses, spells, items)
- Campaign supplements
- Most sales volume occurs here
Premium Products (50+):
- Campaign books (100+ pages)
- Setting guides
- Hardcover print-on-demand
- Requires established reputation
Economics by Platform
DMs Guild:
- 50% royalty (4.99 product)
- Larger audience (D&D-focused), more competition
- Community bundle opportunities
DriveThruRPG:
- 65% royalty (4.99 product) or 70% exclusive
- Print-on-demand revenue varies by production cost
- Example: 5-7 after printing
itch.io:
- 90-100% depending on your platform share setting
- Strong pay-what-you-want culture
- Lower traffic than DMs Guild but dedicated indie audience
Kickstarter:
- Project funding minus ~8% fees and production costs
- Must factor fulfillment, shipping, taxes
- Example: 27,600 after fees → minus printing, shipping, art costs
Patreon:
- Recurring revenue: 100 patrons × 450/month
- Predictable income but requires consistent content production
Market Realities
Average Product Performance:
- Most DMs Guild products sell <100 copies
- Top 10% of products drive majority of revenue
- Building audience takes time (6-12 months to see traction)
Success Factors:
- Quality writing and editing
- Professional layout and formatting
- Compelling cover art
- Active social media presence (see social media content pipeline strategies)
- Consistent release schedule
Strategic Recommendations
For First-Time Publishers
Start small:
- Choose one platform (recommend DMs Guild for beginners—built-in audience)
- Create first small product (4.99 range)
- Start building social presence (Reddit, Twitter, blog)
- Publish, learn, iterate
- Build toward larger projects as you prove market fit
Learn by doing: Publish a 10-page adventure to understand workflow before committing to a 200-page campaign.
For Original Content Creators
Use DriveThruRPG or itch.io:
- Keep full IP ownership
- Choose ORC or CC BY 4.0 for licensing (simpler than OGL)
- Build your own setting and brand
- Option to expand to Kickstarter once audience is established
For Creators Using Official D&D IP
Use DMs Guild:
- Accept IP trade-off for access to Forgotten Realms, official monsters, established audience
- Focus on strong execution and niche topics
- Participate in community bundles
- Consider migrating to original content once you have audience
For Established Creators
Multi-platform strategy:
- Patreon for recurring income (monthly content)
- DriveThruRPG for premium products (print options)
- Kickstarter for major releases (hardcovers, boxed sets)
- itch.io for experimental or PWYW content
Licensing Decision Tree
-
Do you need official D&D settings or trademarked monsters?
- Yes → DMs Guild (trade IP for access)
- No → Continue to #2
-
Do you need D&D 5e mechanics?
- Yes → Use ORC, CC BY 4.0, or OGL 1.0a with DriveThruRPG/itch.io
- No → Publish without license
-
Do you want to keep full IP ownership?
- Yes → DriveThruRPG, itch.io, Kickstarter, Patreon
- No → DMs Guild is an option
Common Pitfalls
Using Product Identity Without License:
- Don’t use “beholder” or “mind flayer” outside DMs Guild
- Don’t reference Forgotten Realms locations without permission
- Use generic alternatives or create original content
Poor License Compliance:
- Forgetting to include OGL text in OGL products
- Not attributing sources for CC BY or ORC content
- Mixing incompatible licenses
Unrealistic Revenue Expectations:
- First products rarely earn significant income
- Building audience takes time (6-12 months minimum)
- Most creators treat this as supplemental income, not full-time work
Skipping Editing and Layout:
- Poor presentation reduces sales dramatically
- Invest in proofreading and basic graphic design
- First impression matters—cover art is critical
Ignoring Community:
- Not engaging on Reddit, Twitter, or Discord
- Not responding to feedback or reviews
- Publishing in isolation limits discoverability
- For systematic approaches to content distribution and community building, see social media automation strategies
Resources
Official Documentation
Licensing:
- OGL 1.0a — Original Open Gaming License
- ORC License — Paizo’s modern open license
- SRD 5.1 (CC BY 4.0) — Creative Commons licensed core rules
- DMs Guild Content Guidelines — What you can publish on DMs Guild
Platforms:
- DMs Guild — Official D&D community content
- DriveThruRPG — General RPG marketplace
- itch.io — Indie-friendly platform
- Kickstarter Tabletop Games — Crowdfunding for RPGs
Creator Guides
Getting Started:
- Gnome Stew: Getting Started on the DMs Guild — Beginner-friendly walkthrough
- Sly Flourish: What 5e in Creative Commons Means to You — License implications for creators
Advanced Publishing:
- M.T. Black Games: Publishing Experiment — Platform comparison with real data
- Justice Arman: Guide to the DMs Guild — Detailed best practices
Community & Discussion
- Reddit: r/DnD, r/UnearthedArcana, r/DMAcademy, r/RPGcreation
- EN World Forums: Publisher discussions, licensing Q&A
- Discord: DMs Guild Creator Community, Indie RPG communities
Summary
The tabletop RPG market is growing ($1.9-2.0 billion in 2024), with strong crowdfunding success rates (80% for tabletop on Kickstarter). There’s room for quality content creators who understand licensing, price strategically, and build communities around their work.
Key Takeaways:
- DMs Guild = Trade IP for access to official D&D content
- DriveThruRPG = Keep ownership, use open licenses
- itch.io = Indie-friendly, experimental
- Kickstarter = Pre-fund large projects
- Patreon = Recurring income for established creators
Start simple: Publish one small product, learn the workflow, build from there.
See Also
- D&D 5e Encounter Design — Game balance and CR calculation
- Social Media Content Pipeline Strategy — Comprehensive automation strategies for marketing and community building